Early video game designer: Okay, we’re just about done with this level
Video game designer’s manager: Great! Did you figure out what to put at the end?
designer: Yeah, we put this tough, nasty, mean, ugly monster that the player has to beat. We made sure killing the monster feels as rewarding as possible.
‘nasa just emailed a wrench to space’ i genuinely, unironically love how i’ve come to a point where i just take this stuff in stride, like i was in 3rd grade when we got our first vcr and now we’re here. emailing wrenches to space. i love it so much.